New cutscenes, a video trailer, and big a thanks to everyone! 1.0 is here!


For those of you returning from having played the game before, there’s now more art by Shina Kazami, a new minigame, and a whole boatload of quality of life improvements. You can also play the game on your Analogue Pocket now! All of this is available for free from the project page.

Want Full Resolution Art?

You can support Shina and I by donating to the game on the project page. All income is split 50-50. As thanks, all donations of $3.00 or more will get full-resolution, un-gameboy-ified versions of the in-game cutscenes, the OST, and a few bonus images from me too!

Changelog

NEW STUFF

  • Snowball fight minigame! Check out the pile of snow by the old schoolhouse.
  • New ending cutscene by Shina Kazami ;) visible on all playthroughs.
  • Achievement list, so you can see which cutscenes you missed.
  • More music! I included some unused tracks as a bonus for finding all cutscenes.

UPDATED STUFF

  • Lots of new dialog in the park! Try saying “nah” and see what happens.
  • The main menu now looks swankier.
  • You can now skip the intro for repeat playthroughs.

Tips

Because I wanna thank y’all for supporting this game, and for taking the time to read this devlog, here’s some tips to catch some stuff you might not have seen the first time.

  • You can talk to Falco at any time in the town square.
  • You can interact with Falco in the apartment before you get the coffee.
  • Walking along the bookshelf in the apartment features some books.
  • You can try to pick up the box of boots after dropping them.

Go check out the new 1.0 version! https://deertears.itch.io/date-with-falco There’s bound to be stuff you haven’t found yet.

Get Date with Falco

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